Let’s get things going, shall we? You are now about to getting to know the most powerful tool oft he M-III – the effect editor. Adding effects to it can manipulate the content of each scene. The effect editor is therefor displayed underneath the time line after you have selected a scene. This tab contains settings for rotations; size and positioning of a scene, each with its own start and end value. The scene content is constantly changing from start to end value on the time line for its assigned time.
Each scene on a laser track can be assigned with a scene effect. In addition to the various scene types you can now add scaling, rotations and motions.
In order to fix a start or end value of a change, you need to keep the SHIFT key pressed while changing the start value. To repeat this effect many times simply change the “Rep” value underneath each corresponding section. A double click on the rotation slider will set preset values (90, 180, 270, 380 degrees) if this value is 0. You can also see the following numbers on the slider, too: 90, 180, 270, 0. The values are changed by 5 degrees if you press and hold the STRG key. A double click on the motion / size-adjustment windows will set a size of 100% / 100% or center it again, if these has been changed before.
The following examples will show a simple rectangle at the top half of the frame: Let’s add a complete rotation over the z-axle. The scene now looks like this:
The center of the rotation of the object is in the middle of the total frame. A complete rotation on the slider will lead to a complete rotation on the time line within the selected scene. Simply click on the slider, hold left mouse key and turn it around. Each and every click on the slider will let it rotate for 90 degrees. Double click four times onto the slider to create a 360-degree rotation.
The first slider shows you the start value of the rotation; the second slider shows the end value. The numbers on the sliders show you the amount of complete 360 rotations made within a scene. If you read slider 1 and there’s 0° displayed, this means you’ll get one complete rotation. If the start value of the rotation needs to be adjusted, please adjust the start value first before adjusting the end value on the other slider.
If an object needs to be rotated to a static value, please adjust both sliders to the same value.
In order to change the center of the rotation, click with right mouse key on the slider. Now select “Center from section” from the menu. This allows you to adjust the center of the rotation to corner points or the center of some selected objects. However, select your rectangle at the editor and then select “Center” from the local menu at the rotation slider. Now the center of the selected object will be used as the rotation center. The object rotates not around the projection area anymore but around itself. The scene now looks like this: